AI Insights · Timothy · January 2023
Top 5 Gacha Games in Africa Q4 2022 Performance Review
An overview of the performance trends for the top 5 Gacha games in Africa during Q4 2022, covering weekly downloads, revenue, and active users.
The fourth quarter of 2022 showcased interesting trends for the top 5 Gacha games in Africa, with notable fluctuations in weekly downloads, revenue, and active users. Let's dive into the specifics for each game.
Rise of Kingdoms The game experienced a steady growth in revenue, peaking at approximately $37.9K in the last week of December. Weekly downloads saw significant fluctuations, with a notable peak of 11K in mid-October followed by a dip and a resurgence to 6.4K by the end of December. Weekly active users followed a similar pattern, starting at 31K in late September and rising to over 43K by the end of the quarter.
Marvel Contest of Champions This game saw a dramatic spike in revenue during the week of November 21, reaching nearly $49.4K, before stabilizing around $38.6K by the end of December. Downloads remained relatively stable throughout the quarter, averaging around 5K weekly. Active users showed a slight decline from 21.9K in early October to around 19K by the end of December.
eFootball™ 2024 Revenue for this title saw a steady increase, peaking at $33.3K in mid-December. Weekly downloads were impressive, starting at 35.7K in late September and reaching a high of 76K in the week of December 19. Active users consistently grew throughout the quarter, starting at 2.4M and hitting over 3M by the end of December.
Genshin Impact: Natlan Launch The game saw significant revenue spikes, particularly in late October and late December, peaking at $52.3K and $37.1K respectively. Downloads fluctuated, with a notable peak of 19.2K in late September and another spike to 9.2K in the last week of December. Active users remained relatively stable, averaging around 100K weekly.
Last Shelter: Survival Revenue trends for this game were relatively stable with a notable peak of $26.8K in mid-December. Downloads saw a decline throughout the quarter, starting at 3.8K in late September and dropping to 1.2K by the end of December. Active users also showed a downward trend, decreasing from 7.3K in late September to 4.3K by the end of the quarter.
These insights highlight the dynamic nature of the Gacha gaming market in Africa. For more detailed data and further insights, visit Sensor Tower.